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Itrium

Felterra: Tall Order

A crew of cats against giants.

A company has stamped Tompel's forest idle land and sent its machines in. Fight your way through it area by area, bring your village back from ruin, and find out who's behind it all. It's early days: the game is a work in progress, and we're building it in the open.

Tompel in a fight: rats closing in from every side, a company worker towering over him, and three cards to choose his next upgrade from

You steer, the cat fights

Tompel's weapons aim and strike on their own, one in his mouth and one in his tail, while you move him, dodge, and choose what he grows into. Every level brings a choice of three cards: a new weapon, gear he wears where you can see it, or a new trick for his dodge.

  • Honest physics

    Anything that moves, falls or breaks does it through the physics, never a canned animation. A felled giant crushes whatever is under him, his own dogs included.

  • Fair warning

    Every hit is shown before it lands: a shadow before a boot comes down, a crouch before a dog leaps. A card's rarity shows in its shape as well as its color.

  • Everything has a story

    Every weapon, piece of gear and trick has a line on where it came from, many of them from Indonesia: the kris, the golok, the bamboo spear.

  • Satire, not cynicism

    The company is made up, and so is the agency it works with, but the way the land gets cleared isn't. The joke is the system, never the people caught up in it.

Free the forest, area by area

Seven hand-made places, each with its own goal and its own boss: break the rat nests, free the caged, wreck the saws. Each looks wrecked while the company holds it, and grows green again once it's free. Or play Endless, a fresh clearing every run, for the highest score.

The map of the forest: five areas freed under our flags, the log slide still held by the company, the rest not yet found

A village that comes back

Every cat you free comes home, and the story brings the village back with them: a smith for the forge, a weaver for new looks, a carpenter for the longhouse. Jogiboy, who lives next door to the Elder, finds you things while you're out.

The village restored: thatched huts, a well, a market stall, and the cats who live there

Everyone speaks for themselves

The cast tell the story in their own words, with a portrait for every mood. Every scene can be hurried along or skipped, or set to wait until you have read each line.

The Elder welcoming Tompel home: "Look at you. Did nobody feed you down there?"

Download

Your computer will ask you to confirm, once

Signing certificates cost money every year, and Tall Order is free, so it isn't signed by a verified developer yet. It's built from its public source code, on GitHub's machines, but your system can't know that, so it asks the first time.

Each is a zip: unzip it and run the game inside.

These run on a computer, not on a phone. Open this page on your computer to download.

  1. Windows

    Windows 10 or 11, 64-bit.

    Download for Windows

    The first time you open it: When SmartScreen says "Windows protected your PC", click More info, then Run anyway.

  2. macOS

    One download for every Mac, Apple silicon or Intel.

    Download for Mac

    The first time you open it: Open the game once and click Done on the warning. Then open System Settings, go to Privacy & Security, and click Open Anyway next to the message about Felterra Tall Order.

  3. Linux

    Any distribution, on 64-bit Intel and AMD, or ARM.

    Download for Linux

    The first time you open it: No warning. Make the game executable first if your file manager asks: chmod +x, then run it.

    Other versions

Every earlier version, and checksums for each download, are on the releases page. See all releases Source code

Everything we make for free stays free: no hidden upsell, no account wall and no advertisements. It doesn't collect, track or sell anything, and it's open source, so you can check.